If difficulty is increased enough, maybe make it so the potions are usable in combat and replace a % of total HP instead of total. Have shrines fill potion charges instead of having to run back to a shrine to heal every time. Replace healing shrines with a potion system you can carry around. A better aggro system would make the difficulty a lot more consistent. If there are turrets in a fight, probably implement a leash and respawn mechanic so they can't be cheesed by kiting individual enemies. A lot of that seems to be not enough enemies in certain encounters and poor engagement. The difficulty drops off a lot once you start leveling up. Design encounters so that all enemies for each encounter are linked and will aggro immediately, chasing you around the map unlimited distance, even new summons that don't see you immediately. Aggro delay on enemies before they engage you in a fight is a bit too long. Probably increase the base movement speed of all enemies and character units slightly. Create an option to turn on/off a UI element that shows some indication of the basic attack cooldown to make stutter step move/attacking smoother. I like how when resetting skills you don't have to put a certain amount in lower level skills before higher ones. I'm very interested to see what the specializations are like. I don't want to be rustling through bushes and hidden boxes around the corners trying to maximize getting everything out of each zone. I like how all loot is on bodies or clearly marked points of interest on the map. Overall animations could be better but work in progress. Things like stutter-step attack-move could definitely be cleaner. The item system is interesting and feel of attacks are pretty good. The previous version of the demo will be still available in case you experience any issues.Beat the demo on hard once with double warrior and once with Ranger/Engineer. Co-op – fixed the whole party being assigned to the guest player after loading a save and breaking the multiplayer menu unit assignment for host.As a temporary fix, resolution settings are now ordered from the highest.Fixed an issue where player characters would sometimes freeze after a cutscene.(3) the selection rectangle not disappearing (2) game freezes when switching to tactical mode and back again (1) units not being able to move, attack or execute other commands Fixed multiple game-breaking issues that could have resulted in:.Fixed an issue with some body textures.Fixed an issue with the lighting of hair textures."AvarageDPS" - > "AverageDPS" typo in the battle summary fixed.
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